demo reel.

for vfx and feature animation.



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Ken Faiman


2005-present / Dreamworks Animation / Glendale, CA
    Character FX Lead/Developer
    (Turbo, Me & My Shadow, Puss in Boots, How to Train Your Dragon, Kung Fu Panda, Bee Movie, Over the Hedge)

Cloth, hair, and feather development for main characters and crowds utilizing Maya and Houdini. Tool and workflow development for deformations, wind, skin simulation, and crowd cloth pipeline. Simulation, finaling, rigging, and animation for shot work. Collaborated with R&D to implement proprietary hair solvers. Mentored incoming artists and assisted with supervisory duties.

2004-2005 / Rhythm & Hues / Los Angeles, CA
    Motion Editor/Rigger
    (Chronicles of Narnia: The Lion, the Witch, and the Wardrobe)

Human/creature motion-editing in Nuance for Massive crowd simulation using Weta-based workflow. Built centaur and gryphon rigs for motion retargeting and scripted GUI tools in Tcl/Tk.

2002-2004 / ESC Entertainment / Alameda, CA
    Facial Capture/Rigging Lead TD
    (Matrix: Reloaded/Revolutions, Catwoman)

VES award-winning CG recreation of live-facial performances. Workflow involved facial rigging, sculpting, match-moving, texture projection and compositing. Also responsible for training.

    Virtual Backgrounds TD
    (Matrix: Reloaded/Revolutions, Ladykillers, Catwoman)

Environmental reconstruction through HDR nodal photography, photogrammetry, camera reconstruction, photo stitching, compositing, cityscape layout, lighting and Mental Ray passes.

    Particle FX TD
    (Matrix: Revolutions)

Animated splash and simulated dynamic rain collisions for ‘Superpunch’ sequence.

2000-2001 / Activision, Inc. / Santa Monica, CA
    Game Artist
    (Civilization: Call to Power 2)

Modeling, surfacing, and rendering of objects and landscapes in Maya and Softimage.


2000-2001 / Gnomon School of Visual Effects / Maya
1996-2000 / UCLA / BA, Film & Television
1994-1996 / San Marcos HS / AP Studio Arts


2004 / Matrix Trilogy: Boxed Set / “Matrix Revisited Documentary”

Interviewed for work on facial capture and the impact of virtual humans on cinema.

2004 / Siggraph Electronic Theater / “Making of the Superpunch”

Contributor to accepted submission. Responsible for splash animation and all facial recreations.

2003 / VES Award / “Outstanding Visual Effects Photography in a Motion Picture”

Member of the winning facial capture team for the Matrix: Reloaded.

_recent software___

Maya 2013 / Houdini 12 / Qualoth / nHair / Python / MEL / OpenMaya / UNIX